Zombieddon

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A generation of students found out the hard way that archaeology isn't anywhere near as much fun as Indiana Jones made it look. Still, experts in the field do have their exciting, and even shocking, days at the office. Mainly, these occur when they discover baffling artifacts that are half a planet away from where they

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We like to feel superior to the people who lived centuries ago, what with their shitty mud huts and curing colds by drilling a hole in their skulls. But we have to give them credit: They left behind some artifacts that have left the smartest of modern scientists scratching their heads.
For instance, you have the following enigmas that we believe we're

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The writer Matt Wilson of the International Society of Supervillains lays out some sure signs you're about to be swarmed by the living dead. It's as if it's almost Halloween or something.

 

 

#6. Your first instinct during a crisis is to go to your mall.


As seen in:
Dawn of the Dead (original and remake), Dead Rising

Why it's a sign:
Imagine a horde

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The rules to surviving the illogical world of the living dead. As told by someone who could care less about zombies. Follow these rules or you may end up like that guy.

You see? He didn't follow the rules!


1. Going into a mall.
Is it just me or do the actors in zombie movies get stupider and stupider as the remakes go on? Every zombie movie or

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Since its release, the excitement surrounding the Bear Grylls Ultimate Knife has been overwhelming. In 2011 the Ultimate was the best-selling knife in world. Fans and collectors, however, clamored for a non-serrated version and we listened. We now make the Ultimate Knife with a fine-edge from the top of the handle to the tip of the blade. Using the

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All right, somebody needs to explain the zombie thing. It's not just movies and video games, there is something else going on. There's a Zombie Survival Wiki and a Zombie Preparedness Initiative. Then you've got the Zombie Squad's forum on zombie biology and another one on zombie combat tactics. Here's an index of 80 threads from the "All Things

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All the men (and most women) I know have one thing in common: They have a zombie contingency plan. If the zombies arise tomorrow, everybody has at least a hazy outline of what, exactly, they would do to survive the coming onslaught. It's the single best part about the zombie mythos: planning your strategy. So I asked everybody I could think of to

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Somehow, ritual drunk-conversation concerning team captains for the apocalypse has become a major part of the lives of 20-somethings. Having been matured in the Grandaddy-crowned masterpiece film (put “A.M. 180” on and forget that you have a job) 28 Days Later and the best-selling Zombie Survival Guide, we’re all a little too ready to deal with the 2012 of our dreams.

“The Safe

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We found out recently that if you try to leave a little kid in a graveyard late at night, he'll freak out. Even if you offer to leave him a gun to protect himself. Why? It's because on some instinctual level, all humans know it's just a matter of time until the zombies show up.
Our culture is full of tales of the undead walking the Earth, from our religions to our comic books.

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The 2011 CDC warning about zombie apocalypse, Preparedness 101: Zombie Apocalypse, is a blog post by the United States Centers for Disease Control and Prevention (CDC) that uses a zombie apocalypse scenario to raise public awareness on preparations for emergency situations. In a blog post titled "Preparedness 101: Zombie Apocalypse", the Director of the CDC's

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This is a list of all zombie attacks throughout history in the book The Zombie Survival Guide by Max Brooks. Accounts from societies with an oral history have been more difficult to acquire. Too often these stories have been lost when their societies have fragmented as a result of war, slavery, natural disasters, or simply the corruption of international modernization. Who knows how many stories, how much vital information-perhaps

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The Zombie Survival Guide: Complete Protection From the Living Dead, published in 2003, is a fictional survival manual that deals with the potentiality of an undead attack. Its author, Max Brooks, lays out detailed plans for the average citizen to survive zombie uprisings of varying intensity.

Contents
The book is divided up into seven separate chapters, plus an appendix.

The first chapter is entitled Myths and Realities and lays

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A shelter is a structure or location that serves as one's dwelling and base of operations during a zombie outbreak. A base is a place of shelter for a group, and provides a safe place to sleep and store supplies. Bases can be temporary or permanent, depending on one's current needs.

Your base is one of the most important factors when trying to survive a zombie outbreak. Deciding what type of base to use will be based on a range of things, including group size, specific individual and group needs, and threat level. A good base should be easy to defend with clear lines of sight, contain sufficient supplies, and should be able to provide shelter and support for the entire group. There are specific factors depending on the type of building selected, and certain advantages and disadvantages are inherent in the type of building or facility selected.

Potential Shelters
This is a list of possible bases. Please keep in mind that not all types of bases are available depending on where you live/plan to live.

Temporary Shelters
If anything is certain, it is that nothing is certain - especially when society has broken down. Anyone living in a territory infested with zombies will certainly lead a varied life. There will be times when you will need to quickly improvise a haven. It does not really need to be comfortable or spacious, it needs to be secure and easy produce. It needs little or no fortification, limits access to a small area, and is out of sight. These temporary resorts should be considered just that: a resort, and a last one at that.
▪ Fast food resturaunt
▪ Billboards
 

Small Shelters
Small bases are best suited for groups of less than 10 people. To make up for having less manpower and defenses, these bases typically leave a smaller footprint, and thus attract less attention. However, they will not fit as many people, animals, or vehicles as larger buildings.
▪ Homes
▪ Farm Houses
▪ Apartments
▪ Stores
▪ Gun stores
▪ Mobile Bases
▪ Lighthouses
▪ The overpass gambit
▪ Power Line Tower
▪ Caves

Medium-sized Shelters
A medium-sized base is perfect for groups of between 10 and 25 people. Medium-sized bases often attract more attention, but possess the manpower and equipment necessary to defend themselves, service vehicles, and store supplies for sieges.
▪ City Halls
▪ Hotels
▪ Warehouses
▪ Mansion
▪ Office Blocks
▪ Police Stations
▪ Churches or places of Religious Worship
▪ Container Ships/ Other Large Vessels
▪ Stadium
▪ Offshore Oil Rigs
▪ Supermarkets
▪ Home Depot
▪ Bunker
▪ Plane interiors
▪ Radio stations

Large Shelters
Large bases, are often considered small cities or colonies. These locations are large and obvious, but their large populations and massive amounts of supplies make them extremely resilient. Often, traders and merchants spring up around and inside large bases, creating a sort of economy and attracting even more people. In the Citizens inherit the Earth Aftermath scenario, the large bases will likely become nations and absorb or possibly enslave those of smaller bases.
▪ Malls
▪ Cruise Ships
▪ Vacation Resorts
▪ Hospitals
▪ Prisons
▪ Schools
▪ Islands
▪ Castles
▪ Farms
▪ Military Bases
▪ Airports
▪ Refugee Camp
▪ Shanty Towns

Keep in mind, "No place is safe, only safer." -Max Brooks, The Zombie Survival Guide
Here is a checklist of things to consider when choosing a base

Consideration for a Shelter
▪ Can the base be secured easily?
▪ Is it in an easily defendable location?
▪ Is it big enough to support the needs of you and your group?
▪ Is the location good for your survival plan?
▪ Is the location far enough away from known major human/zombie activity?

Reinforcing
Ideally, survivors should search for and fortify locations with as few ground-floor windows and entrances as possible. Also, there should be a second, isolated floor to retreat to in case the first floor becomes compromised. One excellent way to achieve this is by destroying the stairs and replacing them with ladders, so if you climb up, you can simply isolate yourself from the zombies in the floor under you. The building should be just large enough for your needs; the point being to have an area difficult for zombies to be in undetected. Consider a location that is away from major human or ghoul activity, so as to avoid attracting other, possibly violent survivors and the ghouls who pursue them. There should always be at least two escape plans, including where the survivors will regroup and potentially, a secondary base stocked with emergency supplies. To learn about what to fortify a base with, visit Base Modification.





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These guidelines represent the most important and universal themes behind surviving a zombie encounter. The word used is "guidelines" in defference to the notion that there are no universal "laws" to survival, and that every situation is different. These guidelines should apply regardless of type of zombie or scale of outbreak. They should be ordered by approximate importance from top to bottom. Discussion of their approximate ranking is ongoing, and reserved for this article's comments below.
  • Always have some sort of weapon.
  • Prioritize your needs. Basic needs are food, water, shelter, weapons (in most cases, guns and ammo) and in rare cases, air supply/flow. It is not enough to have "just enough", one must know where the next week's rations worth are coming from. Based on the circumstances, some may be in shorter supply than others. Things of value in the previous world (such as money, companionship, and other smaller comforts) must be secondary.
  • Strength in numbers. Forming groups, troupes, squads, tribes, mutual survival arrangements, etc, is almost always advisable. Another person to bounce ideas off of, borrow from their knowledge base, and help eliminate zombies can outweigh all but the most severe character flaws. Knowing when to search for survival partners, and when to shut the doors is based on the overall needs of the group.
  • Avoid population centers wherever possible. This may now include areas where evacuation gets bogged down, like main roads, streets, and highways.
  • In combat, remaining calm is the most important thing. Panic rarely leads to anything but death. Being able to breathe deeply, slow things down, bring more oxygen to the brain, calm ones nerves and strengthen ones reason are attributes every survivor must learn to employ. At the same time, one has to know when to act without hesitation.
  • Using range and distance is the second most important thing. While zombies don't defend themselves in a conventional capacity, melee combat can be risky. Severing a spine, or destroying a (somewhat moving) skull is not always an easy task. As author Cormac McCarthy once wrote "Even in the battle between man and steer (referencing a slaughterhouse incident), the outcome is not certain". Keeping your distance from zombies decreases the natural and formidible stress that accompanies their presence, and it gives one more time to manage their actions.
  • Always expect trouble. Always be alert. Famed boxing champion Mike Tyson once said "Everyone has a plan... until they get punched in the mouth". No plan is foolproof. Expect things to go wrong. Prepare contingency plans. Never lower your guard. Develop the habit of visualizing where important things are (exits, weapons, people, supplies, etc). When traveling through unsecured grounds, constantly look around and listen. Be aware if any actions being taken may attract more zombies.
  • A one-time solution is rarely a solution. Everything one does or needs must be sustainable and repeatable, or the eventual lack of resources will be as fatal as a zombie bite. Long term thinking is critical for survival.
  • If holed up in a makeshift base, frequently reinforce and test your defenses.. Structures and devices of all kinds require some form of maintenance over time. The boards and beams that withstand a constant hammering day and night from the undead should be checked often and meticulously, and tested as safely as possible.
  • Melee weapons rarely one-shot. The human body has evolved to absorb damage. Unless one is either very skilled, or very strong, most zombie kills by way of melee weapon will require multiple swings. This should always be expected and planned for. Sometimes attacking the neck to sever the spinal cord can be preferable to only attacking the skull. This merely disables the zombie (leaving infection through a bite still possible), but then the finishing blow can be delivered unimpeded.
  • Short burts of fire conserve valuable ammo, and increase accuracy. The more zombies in an area (a figure which is rarely certain during an outbreak), the more valuable each bullet becomes. Use them sparingly. Single shot, or short bursts, with the proper amount of time, and proper form can conserve a resource that will be literally worth more than its weight in gold.
  • Conserve valuable energy. While melee combat does not consume ammunition, it does consume energy. Few people are athletic enough to wield a skull smashing weapon for hours on end, and adrenaline will not last forever. Ration swings, manage one's own blood sugar levels with nutritious food, and always try to save the last bit of energy for retreat to safer ground.
  • Adapt or die. In zombie infected world you will have to adapt to switch changes. With modern civilization gone the effects of changing seasons and natural disasters (heavy rains, unexpected freezing and more) will affect your life more than you might expect.
  • Practice worst case combat scenarios. During down time, practice clearing gun jams. How this is done this differs from survivor to survivor, and from weapon to weapon. Cycling, reloading, and field stipping are all options. Know your weapon well. Try to simulate combat situations within reason.
  • Observe firearm safety protocol at all times. Never assume a gun is unloaded. Even after unloading is verified, never wield a firearm inappropriately. Never allow it to point in a direction that is unsafe to one's self, or one's group. Be aware of when the last time it was cleaned and oiled. Be aware what types of ammunition the gun will work with.
  • When traveling, always be on the lookout for possible locations of supplies and shelters/bases.
  • Survival of the Fittest/Nature be not kind. In human civilization, generosity, compassion, and sacrifice usually serve to improve circumstances for all. When there is no civilization, many otherwise admirible qualities of humanity become luxuries that can be easily exploited, and lead to needless deaths. It is up to every individual to decide for themselves how much "humanity" they can afford. Only the strong, smart or sexy survive.
        
  • Consider having a "Final way out" plan. Even the strong can run into dead ends. Accept there may come a point where the fight is lost. A fast, painless death is much preferrable to being eaten alive or dying of starvation, thirst, disease, or exposure. Many people choose death as opposed to becoming a zombie - even if they are by themselves. With firearms in abundance, this plan often takes care of itself. Regardless, it is better to have this plan, and not need it, than to find yourself needing it, and not having it.
  • Remember the enemy may be gone but the threat lives on. Even if you have killed all the zombies in a given area, some may have heard their moans off in the distance.
Tell us for more tips in the comments below!



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Relentless. Infectious. All consuming. Since the beginning of time they have embodied our deepest fears and today their power to frighten us is more potent than ever before.
They are the monster that

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The Spiked Bat! The legendary weapon from Dead Island and Dead Rising but will it make a zombie go boom? Let's see in the video test provided by our friends at ZombieGoBoomTV!





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See the basics of making a 24 hour MRE meal kit. MRE means "Meal-ready-to-eat". Thanks to our firends at ZombieGoBoomTV for this great tutorial, go check them out on YouTube (link below the video).




Via ZombieGoBoomTV




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Learn how to grip and strike with a Katana sword! How to kill a zombie? How to survive a zombie outbreak.
Will a mall bought Katana stand up to a battle ready one? Will either be able to make a Zombie Go Boom? We did the tests and you won't believe the results.






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